( C ) 3D ANIMATION //

3D animation with timing you can feel.

Great animation is physics plus personality. A jump has to show weight before it shows height. We animate characters, creatures and objects with proper timing, anticipation and follow-through, so movement looks alive instead of floaty.

( 01 ) WHAT YOU GET //

Everything in the box.

01

Character animation

Walks, runs, actions and acting shots.

02

Game animation sets

Loops and transitions built for gameplay.

03

Object animation

Things that swing, fall, open and land with weight. Products have their own page.

04

Camera animation

Moves that guide the eye through the shot.

05

Render or engine delivery

Rendered video, or animation files for your engine.

( 02 ) THE WORK //

See it in action.

( 03 ) WHAT TO SEND US //

Start strong.

The more of this you can share up front, the faster we can plan it properly.

  1. 01The rigged character or model (or we rig it)
  2. 02Your animation list, with references if you have them
  3. 03Engine or render requirements
  4. 04Timing notes: length, loops, frame rate

( 04 ) HOW IT WORKS //

Five steps. No guesswork.

  1. 01

    Brief

    Tell us the goal, the audience and what you've got so far.

  2. 02

    Plan

    We agree the shots, the deliverables and the timeline before any work starts.

  3. 03

    Create

    The making, with progress you can see along the way.

  4. 04

    Review

    You give notes. We tighten it until it's right.

  5. 05

    Deliver

    Final files in the formats and sizes we agreed.

( 05 ) QUESTIONS //

Good to know.

Can you match a reference video?

Yes. Reference footage is one of the best ways to show us the feel you want.

Do you do game animation and film animation?

Both. Game animation needs clean loops and transitions; film animation is about the shot. Tell us which you need.

( 07 ) START A PROJECT //

Got an idea? Let's put it on screen.