( B ) 3D ENVIRONMENTS FOR GAMES //

3D game environments with a story in every corner.

Players remember places. A ruined temple, a neon alley, a forest that feels alive. We build environment pieces and full scenes that set the mood of your game and give players a reason to look around.

( 01 ) WHAT YOU GET //

Everything in the box.

01

Layout and blockout

The space planned for gameplay before the detail goes in.

02

Modular kits

Reusable pieces so your team can build more levels fast.

03

Props and set dressing

The small details that make a space feel lived in.

04

Lighting and mood

Light that tells players where to go and how to feel.

05

Optimization

Built to the performance limits you set.

( 02 ) THE WORK //

See it in action.

( 03 ) WHAT TO SEND US //

Start strong.

The more of this you can share up front, the faster we can plan it properly.

  1. 01Engine, version and target platforms
  2. 02Concept art or mood boards
  3. 03Gameplay needs: size, routes, cover, key moments
  4. 04Performance limits and existing assets to reuse

( 04 ) HOW IT WORKS //

Five steps. No guesswork.

  1. 01

    Brief

    Tell us the goal, the audience and what you've got so far.

  2. 02

    Plan

    We agree the shots, the deliverables and the timeline before any work starts.

  3. 03

    Create

    The making, with progress you can see along the way.

  4. 04

    Review

    You give notes. We tighten it until it's right.

  5. 05

    Deliver

    Final files in the formats and sizes we agreed.

( 05 ) QUESTIONS //

Good to know.

Can you build a full level or just assets?

Either. Tell us what your team already has and we'll fill the gap, from single props to a finished scene.

Do you work inside our engine project?

We agree the workflow at the start. Some teams want files, others want work done in their project. Both are possible.

( 07 ) START A PROJECT //

Got an idea? Let's put it on screen.