( C ) 3D CHARACTER RIGGING //

Character rigs that bend the right way.

A bad rig makes every animation a fight: elbows that collapse, shoulders that tear, controls nobody understands. We build character rigs with clean skeletons, careful skin weights and controls that make animating feel natural.

( 01 ) WHAT YOU GET //

Everything in the box.

01

Skeleton setup

Joints placed for how the character really moves.

02

Skinning and weights

Deformations that hold up at the extremes.

03

Animator controls

Clear, easy controls with IK and FK where needed.

04

Facial setup

Face controls or blend shapes where they're in scope.

05

Engine export

Rigs set up for your engine's requirements.

( 02 ) THE WORK //

See it in action.

( 03 ) WHAT TO SEND US //

Start strong.

The more of this you can share up front, the faster we can plan it properly.

  1. 01The character model (or we model it for you)
  2. 02Your engine or animation package
  3. 03The list of moves the character needs to do
  4. 04Any rig standards your team uses

( 04 ) HOW IT WORKS //

Five steps. No guesswork.

  1. 01

    Brief

    Tell us the goal, the audience and what you've got so far.

  2. 02

    Plan

    We agree the shots, the deliverables and the timeline before any work starts.

  3. 03

    Create

    The making, with progress you can see along the way.

  4. 04

    Review

    You give notes. We tighten it until it's right.

  5. 05

    Deliver

    Final files in the formats and sizes we agreed.

( 05 ) QUESTIONS //

Good to know.

Can you rig creatures, not just people?

Yes. Animals, monsters and cartoon characters each need their own approach. Our owl rig in Maya is one example.

Do you also animate the rig?

We can. See 3D Animation for character and object animation.

( 07 ) START A PROJECT //

Got an idea? Let's put it on screen.