( B ) GAME-READY 3D MODELS //

Game-ready 3D models built to drop into your game.

A good game asset has to look right and run right. We model props, weapons, vehicles and characters to your art style, then build them to the limits your game can actually handle, so your players see detail and your frame rate stays smooth.

( 01 ) WHAT YOU GET //

Everything in the box.

01

Modeling

High or low poly, matched to your art style.

02

UVs and textures

Clean UVs and materials where they're in the scope.

03

Engine-ready setup

Built for the engine and limits you give us.

04

Turntable preview

A rotating render so you can check it from every side.

05

Revisions in scope

Changes handled as agreed in the brief.

( 02 ) THE WORK //

See it in action.

( 03 ) WHAT TO SEND US //

Start strong.

The more of this you can share up front, the faster we can plan it properly.

  1. 01Your engine (Unreal, Unity or other) and version
  2. 02File format and polygon / texture limits
  3. 03Concept art, sketches or reference images
  4. 04Art style references from your game
  5. 05Whether it needs a rig or animations

( 04 ) HOW IT WORKS //

Five steps. No guesswork.

  1. 01

    Brief

    Tell us the goal, the audience and what you've got so far.

  2. 02

    Plan

    We agree the shots, the deliverables and the timeline before any work starts.

  3. 03

    Create

    The making, with progress you can see along the way.

  4. 04

    Review

    You give notes. We tighten it until it's right.

  5. 05

    Deliver

    Final files in the formats and sizes we agreed.

( 05 ) QUESTIONS //

Good to know.

Which file formats do you deliver?

We confirm formats with you at the start of every project, based on your engine and pipeline, so nothing arrives in a format you can't use.

Can you match our existing art style?

Yes. Send screenshots of your game or existing assets and we'll model to match.

( 07 ) START A PROJECT //

Got an idea? Let's put it on screen.